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£240.00
Time commitment: 15 hours across 2 days
How is this course taught? In-person
Location: LSBU's Southwark Campus, The Hub
Coming soon: Email lsbushortcourses@lsbu.ac.uk to register your interest or click the button below.
VR/AR is a field in its infancy, making its transition from the games production industry to commercial software development.
You can gain a competitive advantage over others by adopting techniques from the more mature software sectors. A particular goldmine is user experience (UX) design. Participants will practice capturing requirements, prototyping an idea together and presenting a concept while under pressure.
This is a course for creative technologists, designers, product managers, account managers, sales people and more.
Experience with VR/XR is not necessary and the lessons learned here can be applied to other areas
Participants will practice capturing requirements, mocking up an idea and presenting a concept while under pressure. They will also explore the basics of spatial design and team workshops.
This is an in-person hackathon style workshop over two days back-to-back. Participants will work as a group and in smaller teams to develop a prototype product in response to a given problem statement.
2 full days consecutively.
Light refreshments will be provided throughout the day on both days of the course.
For information on our policies (payment, cancellation, terms and conditions, etc.) visit our general information page.
If you have a question that we haven’t answered here, please contact lsbushortcourses@lsbu.ac.uk and we will respond to your query within 48 hours.
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